﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class UILoginView : UIWindowViewBase
{
    [SerializeField]
    private Button btnQuickLogin;
    [SerializeField]
    private Button btnAccountLogin; 

    protected override void OnStart()
    {
        base.OnStart();
    }

    protected override void OnBtnClick(GameObject go)
    {
        switch (go.name)
        {
            case "BtnQuickLogin":
                SendNotification("BtnQuickLogin");
                break;
            case "BtnEnter":
                SendNotification("BtnEnter");
                break;
        }
    }
}
